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David Rollins's avatar

I find interpreting oracle rolls and coming with a narrative to fit is different from GMing a game for someone else.

Where I would often decide on an outcome to an action my players chose, based on my expectations, when playing solo I find I turn to the oracle dice and they disrupt my expectation.

I think that disruption is not needed in a multiplayer game with one person running the world because the GM is there to provide a consistent world and it’s usually the players’ job to disrupt it. It’s a different flow, but one I’m coming to appreciate!

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