I'm very interested in the status track, and a bit confused. Is the idea that you gain a consequence tag each time your luck hits zero, or does this replace the harm/luck system? The example has a character fill 2 boxes in a conflict so it was a bit unclear?
Good catch on both counts. The example was a relic of an older version where damage fed directly into the track. The current design keeps Luck and the Status Track separate: Luck resets after every conflict, the track accumulates across them. You fill one box per defeat (when Luck hits 0 and the consequence should stick), not per hit taken. The example and the rules text have been updated to make this clear.
I hope my comments will help improve this wonderful RPG. Looking forward to 4e!
I read thoroughly your comments and implemented some changes to the text. Hope it helps to clarify everything
Thank you for taking your time and welcoming my tiny input!
I look forward to the final version :)
I'll take a look when I get back home. Keen to give Loner another try!
Got the day off, so I should be able to take a peak.
Reading through it right now. The Companion is giving a 403 Forbidden error, FYI
should be accessible now
Yep, thanks!
I'm very interested in the status track, and a bit confused. Is the idea that you gain a consequence tag each time your luck hits zero, or does this replace the harm/luck system? The example has a character fill 2 boxes in a conflict so it was a bit unclear?
Good catch on both counts. The example was a relic of an older version where damage fed directly into the track. The current design keeps Luck and the Status Track separate: Luck resets after every conflict, the track accumulates across them. You fill one box per defeat (when Luck hits 0 and the consequence should stick), not per hit taken. The example and the rules text have been updated to make this clear.
i have a few campaign ideas to decide from, but i’ll start playing soon. excited!