11 Comments
User's avatar
SoloRPGamer's avatar

I hope my comments will help improve this wonderful RPG. Looking forward to 4e!

zeruhur's avatar

I read thoroughly your comments and implemented some changes to the text. Hope it helps to clarify everything

SoloRPGamer's avatar

Thank you for taking your time and welcoming my tiny input!

I look forward to the final version :)

Paul Walker's avatar

I'll take a look when I get back home. Keen to give Loner another try!

Ivo Ziskra's avatar

Got the day off, so I should be able to take a peak.

M. Eric Sherwood's avatar

Reading through it right now. The Companion is giving a 403 Forbidden error, FYI

zeruhur's avatar

should be accessible now

M. Eric Sherwood's avatar

Yep, thanks!

ZurielRedux's avatar

I'm very interested in the status track, and a bit confused. Is the idea that you gain a consequence tag each time your luck hits zero, or does this replace the harm/luck system? The example has a character fill 2 boxes in a conflict so it was a bit unclear?

zeruhur's avatar

Good catch on both counts. The example was a relic of an older version where damage fed directly into the track. The current design keeps Luck and the Status Track separate: Luck resets after every conflict, the track accumulates across them. You fill one box per defeat (when Luck hits 0 and the consequence should stick), not per hit taken. The example and the rules text have been updated to make this clear.

kit yetts's avatar

i have a few campaign ideas to decide from, but i’ll start playing soon. excited!