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GMaia's avatar

I have countering feelings: from one side i find the Loner idea really interesting while on the other side that is model to absolutely avoid as it fosters players' inconsistency in character’s behavior (i.e. at any time i cna change my mind and upset my rationale)... am I right or I maybe misunderstood the whole thing?

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TY PRUNTY's avatar

Some game systems like fate have it. Where when a major event happens it changes your character. They call those milestones. And it's during those milestones is when you adapt and change your character to fit the newer theme of the character. A lot of times I would use the example of Luke Skywalker. He starts off as a farm boy. Barely knowing anything about the force or being a Jedi. Then a major milestone happens and he gets his first lightsaber and he starts to learn how to be a Jedi. That's a new milestone. So you changed the characters, main concept. And then slowly over time he becomes a Jedi Master to the point. Now he's actually teaching others how to be a Jedi. That's another new milestone for the character. So as the story develops and as the story moves as milestones happened, you changed the character. As the game goes, you're not making it irrelevant. You're making them new and more exciting as you change them.

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