Introducing Loner Files
I’ve been designing around a particular problem for a while now: solo RPG play is at its best when the fiction has weight before you’ve rolled a single die. Not a blank world waiting to be filled, a situation already straining at the seams, with people in it who want things, hide things, and will act whether you prompt them or not.
That’s what I built the Loner Files line to deliver.
What a File Is
A Loner File is a complete solo scenario for Loner: self-contained, ready to play, built around a single loaded situation. You read a briefing. You pick up your dice. You find out how it ends.
Each File gives you:
A cast of characters with agendas, secrets, and relationships that existed before you arrived
A location under pressure, with specific discoveries waiting at specific moments
A ticking clock that shapes the pacing without dictating the outcome
Discovery beats: short pieces of authored prose that fire when your fiction reaches certain conditions: a confrontation, a revelation, a point of no return
This last element is worth explaining. Discovery beats are not boxed text. They’re not mandatory scenes. They’re moments I wrote and left waiting. The oracle and your instincts bring you to the threshold. The beat is what’s on the other side. It’s the difference between a situation that could go anywhere and one that means something when it gets there.
What a Loner File is not: a gamebook with numbered paragraphs, a sandbox with infinite hooks, or a railroad with a fixed destination. Think of it as arriving on set for the pilot episode of a show that hasn’t aired yet. You know the premise, the players, the pressure. No one, including you, knows the ending.
The First File: Signal Zero
Signal Zero drops you at Pucara Research Station, a converted 1940s mining outpost in the Peruvian highlands at 3,800 meters. The team went dark seventy-two hours ago. You came because you know Dr. Constanza Reyes, and when someone like her stops transmitting mid-word, you don’t wait for an official response.
The lights are on when you arrive. That’s the first wrong thing.
What you find: a dinner table with four place settings and cold food, a generator log with an entry in a hand that isn’t Reyes’s, a comms room with a removed radio component, and a man standing in the excavation pit photographing an artifact with the patient attention of someone doing a job. He hasn’t noticed you yet.
Seven people have converged on this altitude. Among them:
A charming acquisitions agent who was here before the team disappeared, left, and came back
A state intelligence officer carrying sealed orders he hasn’t read carefully enough
A geophysics specialist hiding in the ruins who watched what happened and hasn’t decided whether telling anyone is safe
A local elder who knows exactly what the artifact is, what it’s for, and where Reyes went, because he helped her leave
A quietly dangerous operative present in three locations without ever explaining why
Each of them knows something. None of them knows everything. The extraction team lands at dawn.
Signal Zero is built in three phases (survey, fracture, choice) and includes six suggested protagonist concepts, full character creation tables, and everything you need to start playing in under fifteen minutes. The oracle determines what happens. The File ensures that when the fiction reaches certain moments, something authored and specific is waiting there.
I’m genuinely excited about this format. The Files give me a space to work at a different scale than a full game (tight, focused, with a clear emotional and dramatic shape) while staying completely true to how Loner actually plays at the table. Signal Zero is the first. There are more situations already in motion.
More soon.




that first paragraph helps me feel so much better about how much time i’m spending in preparation for this game. my first two solo games i used the FitD engine as a driver (with modifications), but this one is completely loner. in the first two games it didn't matter that my settings were sketches. but now i feel the need to, like…accumulate/generate a lot more…i guess fictional richness in the world? before the first scene. i'm enjoying it a lot, but i didn't expect it to move this way. (apologies if i don't get a chance to thoroughly comment on yr open beta before you publish, haha). thanks for this.
also i love the files concept, and will definitely check some of them out as you continue to release them.
Does this fall under "Geared Toward Loner" or is it completely apart from that?